Thursday, December 8, 2022

Why did I stop my Netflix subscription

I was subscribed to Netflix since I was a student and I've been working over a decade, and I cancelled Netflix earlier this year in April.  What brought me into this decision? 

TL; DR: time, interest, and money.

Time

As I grew older and starting a family, I noticed that I no longer have the luxury to binge watch any new shows.  I'd be lucky to watch a 10–15-minute summary of show from YouTube.  In fact, one of my regrets at the end of 2021 was getting a PS5 and Xbox Series X, which I barely used and cancelled the monthly subscription for them. 

Interest

The shows that enjoyed watching back then were the Marvel ones (Daredevil, and Jessica Jones). Even though, I did enjoy Stranger Things, Alice in Borderland, Witcher and a few other Netflix exclusive ones, after watching a few shows on Disney+, namely Loki and Mandalorian and some Marvel Movies.  I also had Amazon Prime which came with the PrimeVideo subscription which also had a few interesting shows as well such as The Boys, and Invincible. 

Money

Originally, Netflix was an amazing deal to watch a lot of shows at an affordable price, but it's over doubled in price since I started using it because tier upgrade so that I can have it running on multiple devices and from time to time, it gets increased again, and since PrimeVideo is already included from my Amazon Prime subscription and Disney+ is cheaper with less restrictions. I could wait and perhaps only subscribe to Netflix near holiday season when I have time to watch.

Closing

Netflix was great at the beginning compared to cable TV and buying DVDs back then, but I finally moved on from it and realize instead of watching shows, I could be learning new things on YouTube and spending more time with family.


Thursday, December 1, 2022

Farewell Dragalia Lost and Thank you!

I would like to thank CyGames and Nintendo for bring this memorable experience to me.

After the EOS of my previous F2P game that I created content for (i.e. Rage of the Immortals), I honestly haven’t picked up a enjoyment in mobile games in general.
Why didn't I want to play?

At first there were a few reasons why it turned me off from trying DL.

Why didn't I want to play?  


  1. Large OTA Update i.e. 4-5 GBs
    • I had a somewhat slow internet and took me several attempt to finish the download
  2. Odd controls being a game mostly played with a virtual joystick
    • Getting use to precise controls on a game that requires Monster Hunter like reflexes
  3. Sudden change in difficult between the story and the end game content
    • Went from being able to auto everything in the story to one shot kills in High Dragon Trials and Agito
  4. It’s a gatcha game
    • Had a bad taste in my experience where content gets gated unless you RNG’ed your way to get the meta character that allowed you to progress

Why did I start playing?


1. My coworker convinced me to give it a try and this being the monster generous F2P game

a. At the time we were also playing Pokemon Go and in fact, I wasn’t really into Pokemon Go until I learned about Raids

2. Megaman Collab event

a. I’m a big megaman fan as you can tell from my avatar so he making an appearance in this game got me hyped

b. Followed by Monster Hunter collab which I had a lot of hours banked


What were the things that made it fun?


1. Co-op


At the beginning end game content can never be solo’ed and relied heavily on proper coordination with your teammate and back then stickers were the only way to do so, otherwise have voice chat with discord



2. F2P Friendly


a. Generosity of CyGames/Nintendo

i. Wyrmites and summoning tickets being handed out for most if not all events

ii. Big rewards during anniversaries and new years

iii. The ability to spark so you don’t dig yourself too deep

3. Obtainability to reach the endgame content while mostly F2P


a. Event compendium allow you to redo previous events and get the summon tickets and wyrmites

b. Even using the story characters and 4* characters had mana spirals that allowed you to use that character for endgame content

4. The community


a. Community content on YouTube, Discord, Reddit

b. Joining streamer play

i. Shoutout to XenoXilius, Taiica, Mechaf, B3NB3N, Lightbringer1985, Colbertplaysgames, Gaming Quitte, Schorhard, Shietz, Belliraxia, SylvrOfficial on stream

ii. Watching them get Pazuzu and Hawk

c. Looking up RaenonX guides

d. DL gg gamepress, dl wiki

5. The Cheese and exploits

a. Karina cheese

b. Gleo cheese

c. Mym Cheese

d. Mitsuba Cheese

6. The Story and graphics

a. Large cast of characters

b. Voice overs

c. Cut scenes and heavy dialogue driven


Big changes that made it a different game?


1. Pre-1.5 days when the Expert and Master of the High Dragon Trials where it literally one shot you, and HP Gate you so you cannot progress unless you memorized the patterns or have the correct combination of characters

2. Grace’s life shield and the introduction of autoing the content

a. Then they made it easier to auto and even auto dragon

3. Alberian Battle Royale (PvP king of the hill)

a. Interesting concept fun at first, but didn’t really kick off

4. Kaleidoscope

a. Great rewards got to utilize your character in a dungeon crawler feel but got repetitive and time consuming

5. Increase in daily rewards

a. Back then you get 3 for HDT and 3 for Agito, and now you get 5 of each

6. Revamp of the entire weapon and wyrmprint system

a. Back then it had to continuously sell duplicate cards to make space

b. Felt like an impossible task to max out all my weapons

c. Weapon bonus and shortage of oricalcum

7. Trial of the Mighty

a. Unlocking special mana spirals for Gala Characters and more

8. Legend content

a. Agito

b. Sinister Dominion

9. Moryasati

a. Quite the grind at first and tricky, but got easier as more characters got buffed


My biggest moment


1. Using Patia and joining a group that carried me to defeat Kai Yan and crafting my first Agito weapon and following Kai Yan > Ciella > Twins > Volk > Tartarus

2. Obtaining Megaman

3. Collab events Fire Emblem, Monster Hunter, Persona 5 Striker

4. First legend clear for Volk using cheese with bunny and then it got patched

5. First Karina cheese clear for Twins and almost everything else except Volk, but Mym cheese

6. First legend clear for Kai Yan

7. First SinDom clear


Wish list


1. Trading system among friend players or alliance members for dupe dragons or even for draconic essence to help newer players progress

2. Alliance features

a. Accumulate most number of resource

b. Accumulate most points from a kind of team ABR

i. Red vs blue

c. Donations

i. A pool for the alliance and a kind of leaderboard

ii. Request resource to give to other player kind of like PriCon

d. Mini games

i. Notte’s shoot’em up game but with your own dragons

e. Player gets to choose

i. Alliance Holdom defenders

ii. Allocate a hero kind of like sending them off in keldoscope but for the alliance and you can send only 1

3. Draconic essence for event dragons and remaining dragons

4. Mana spirals for all characters

5. Offline mode


Why I think things failed?


1. Monetization, maybe it was too F2P friendly and didn’t give “whales” enough op to spend to make it sustainable

2. Single player heavy at the end and games like Clash of Clans or Candy Crush bank heavily on revenge mechanic or social competitive to advance or assist one another is where people feel good to spend

3. The grind, and learning Curve – e.g. Monster Hunter pre-world, most of the time was spent preparing for the hunt, and it was rewarding but it was near the end to reap the rewards

4. Lack appeal to a wider audience due to a new IP


Regrets


1. Not finishing the DL Controller that I was hyped about

a. I got it working to play multiple account at once tested for solo cheese

2. Not being able to finish Legend content

a. Only did legend Kai Yan and Volk

3. Not being able to read through the story

a. Only did it for the rewards and was hoping to get back to it one day

4. Not being able to play enough co-op

a. Spent most of the time solo’ing all the content


Closing

Dragalia Lost brought a lot of memorable moments, and friendship. Thank you to the devs at CyGames and Nintendo for bringing this masterpiece of a mobile action RPG into my life. Thank you DL community for bringing top notch content for help players like myself. Good bye and wish you all the best!

Wednesday, March 23, 2022

Dragalia Lost... EOS

Earlier this year, I started making YouTube videos again and I finally broke out of hibernation mode since Rage of the Immortals was cancelled.  I lost hope for a lot of Free to Play (F2P) games. However, I was introduced Dragalia Lost and I was turned off at the beginning because my internet wasn't very fast and my device wasn't very fast either and the download size was huge i.e .over 3GB which is a lot, and the game was much more complicated than I expected.  I started the game because I was big fan of Megaman and there was a collaboration event where he was going to be available.  I use to play Summoner Wars and I do like the SD/Chibi style characters with their big heads and smallish bodies.  The controllers we ok, not much to expect from 3D action RPG mobile game.  The best part was there I can toggle on the auto play, which I breeze through the campaign and felt the game was too easy.  Little did I know, auto doesn't work for the High Dragon Trials, I was literally destroyed within seconds and the Might recommendation didn't have much meaning.  I felt I've came across a wall and my friend who introduced me to the game said, it'll probably take me a year or longer to reach a point that I can do those fights.  Then the agito bosses were introduced starting with Volk and the Chimeratech weapon tree was also introduced.  I finally found a way to progress and my goal originally was to be the highest might in the Alliance, which I soon was.  I watched bunch of videos strategies from Brotel and followed the tier list on gamepress to decided who and when to summon. Midgardsormr was the first high dragon defeated, followed by Jupiter, Mercury, Brunhilda and Zodiark.  Then I started the Agito fights, it was the first time seeing a boss transform, and boy it was scary, but following the guides, I found out Patia was a good character to invest and I went that route and that was when the true end game content began, and it was a ton of fun.  It's sad heard that it's officially going to be out of service on November 29. Thank you for this amazing game. I hope to continue to play this until the very end.

Thursday, August 4, 2016

Long time no see

It's been 2 years since I've made YouTube Videos.  Here's short update of what I've been up to.  After Rage of the Immortals was cancelled, I tried shift gears and make videos of a game I enjoyed TerraBattle.  It realize it was very difficult to commentate that game and I enjoy playing it more than talking about it.  I tried summoner wars and that had already a lot of videos and my device gets a bit hot running that game.  My Nexus 7 (2nd gen) started to have issues with the USB so I cannot record videos, and then I got sick for a few months.  After I recovered, I completely stopped making videos.  I've been responding promptly to comments left on my YouTube videos, so people know I'm still there.  I want to start it again.  I love playing Clash Royale and Pokemon Go.  I have my setup for recording games on both mobile devices and consoles.  I think I'll start with something less popular and has RPG elements so I can show my progression.  I'll keep you posted.  Thanks for dropping by and your continued support.

Monday, June 16, 2014

Small Update

Hi everyone, thanks for checking out my videos.

I've been a bit behind on my video making schedule.  There has been a few events on this past weekend namely 20% off cash sale, the 3X event for SR and UR with a guarantee UR fighter, Izumi, a new dual element Fire and Earth fighter when you open 20 premium trucks with keys, and there's 20% off pvp energy sale.

I would like to make a video about that, but the events are over in less than 12 hours so not enough time.  I'm currently working on a training video to show you where to farm which element fighters and showing the amount of exp you get from using a training boost similar to my nemesis videos.

I'm currently working on training my R fighters as it's now possible to get R to Golden SR and SR to Golden UR, and UR to Legendaries.  I currently have over almost 400 fighters over my limit so I cannot show videos for opening premium trucks because I have enough fighters to start training with.

Have fun, and I'll see you next time.

Sunday, May 11, 2014

Rage of the Immortals Changes from 1.10 to 1.11

Here are some of the changes that I noticed when I updated the game from 1.10 to 1.11 includes the following:

Fighters can now be sold for coins.  If you go to the fighter screen from the menu, there's a "sell fighters" button at the top beside the "heist" button.  You can select the fighter you want to sell and get coins back from it.  It's a nice effort to find another way to get rid of your fighters but in the mean time it doesn't feel like it's worth it as mentioned by a few players.  I believe if we can sell the fighters for at least the price of a pub building i.e. 30,000 coins it might be worth it.  

They also added a social feature using Facebook friends.  Even though Facebook was introduced in the previous version of the game in order to earn a Rare Fighter Thunder Fist, they've added the ability to gift energy to your friends.  I haven't hooked up my facebook yet, but I think along the lines of Farmville where you ask for help and they give you energy.  It would be nice if both the person who is giving and the person receiving both get a reward, so it'll give more incentive.

PvP recently got some changes too.  I noticed that my 5th opponent reward has been the training booster fairly frequently.  It's great because I would only spent my cash to win if it was the training boost because I don't have much space in my fighter slots so this would help me level up some fighters.  Also, the 5th opponent now gives 1000 pvp points instead of 500 pvp points, so you can rank up in the leaderboard faster, and the pvp leaderboard rewards have been very attractive i.e. 8 SRs if you're in top 10.

One of the most awesome things in this new update is they increase the number of fighter slots, so I am able to free up some space to start training again in PvE.

They added a builder system, where Sylvia can only build/upgrade 2 buildings at the same time instead no limit. 

This update also changes a few layouts in the epic boss screen.  I also noticed they improved they way the fighters are sorted in the training and fusion screens, so the maxed fighters don't show up at the top.

Rene commented on my video that PvE Energy recharges at 30 seconds instead of 20 seconds, which is 50% longer.  

And lastly, clouds are more transparent, so you can see through them easier compared to the previous version, so you can see that there's going to be more levels to come after the resort stage in a future update.

And for those of you who missed my video, here it is:


Sunday, May 4, 2014

Rage of the Immortals Wiki & YouTube

Recently, I've been fairly active on the Rage of the Immortals wiki.  It has many invaluable information including stats on the different fighters, where to find these fighters, friend codes, and many discussions.  There also a lot of active members who play the game who will answer your questions.

In addition, there's also my youtube channel where I try to make weekly videos about the game.  I noticed that there's been some interest in my videos regarding opening trucks to determine what fighters comes out.  Hence, I'll be making a video of over 100 my Rare Truck keys being used very soon. Stay tuned for some new updates.