Thursday, March 13, 2014

Rage of Immortal is official and some info about fusing

I just noticed GREE has been promoting their new game Rage of the Immortals and was Top Grossing ranked 132 this morning.  I've been playing it since beta for the past 2 months.  There has been a lot of tweaks, and the game seems a lot more balanced than it was before and a lot more stable.  From 1.8 to 1.9, they've added at least 6 new characters that I found, and the stages so progression is a bit easier, and a lot of R+/SR+/UR+ got a huge buff.  It seems like they are promoting fighters to be fused properly than getting a strong fighter i.e. properly fused and trained level 40 R++ is as strong as a level 60 UR+.  I noticed they nerf the epic boss and farming is a lot harder in the latest version i.e. subterranean village is no longer gives you 4 UC, you get 2 UC.  If you're not aware of the fusing system, it takes 2 fighters and combine it into one with stat boost.  It works much like the evolve system in puzzles and dragons or brave frontier.  However, you don't need to fully upgrade/train both identical fighters to max level to do so, and when you fuse them it seems to take the average of the two fighters, and add ~50 points to every attribute, and resets your level back to level one similar to a new game+.  In addition, for certain fighters with dual element i.e. shadow and earth like Sicarius the epic boss last month.  You only unlock the second element when you fuse it to R++.  You can achieve a R++ two ways, you can fuse 3 Rs or 4 Rs i.e. first way (R fuse with R to R+) and (R+ fuse with R to R++), however, the proper way is to max your Rs to level 40, and (R fuse with R to R+ and repeat) and (R+ fuse with R+ to get R++).  The reason I say it's the proper way is because when you take a fully trained level 40 R+ with a R the average is lower, so taking two full upgraded level 40 R+ will give you the highest stats.